I am oddly proud of this little bit of polish on the pause menu. The pause menu even changes their hat when you have more unlocked! It was created using an animation controller and only reused assets from the main sheep character so no extra work was needed as a little polish on the final hours.
Lethal company is a popular party game about extracting loot from a monster infested building. I created a mod to add skins based on the interest of my friends! I used Blender, Photoshop, and Unity in order to build on top of another mod MoreSuits.
Created in a team of three for the Vim Game Jam 5.
My focus was on creating a physics based character controller, enemy AI, and creating items
Created in a small team for Buddy Up Jam: Winter 2022. My role was the Gameplay Programmer and Designer.
Created solo for the Pirate Software game jam. With a focus on design doc and Unreal Engine 5.
Created for the Buddy Up Jam: Winter 2023, placing third overall. My role was the game designer where I focused on mechanics, cohesion, and scope by creating a game design document and focusing the team towards key parts.
An old space shoot 'em up I made back in college